Brawl - Toon Link - Subaction - CatchDash

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Stats

IASA: None
Hitboxes active: 14-21
Subaction Index: 0x6d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:14-21

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d
0 2 Grab set action: 0x3d

Scripts

Main

  1. AsyncWait(6.0)
  2. GenerateArticle { article_id: 4, subaction_only: true }
  3. GenerateArticle { article_id: 5, subaction_only: true }
  4. AsyncWait(13.0)
  5. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(4), Value(1)] }
  6. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(0)] }
  7. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 82, size: 2.8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
  8. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 60, size: 1.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
  9. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 60, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: GroundedOnly, unk: None })
  10. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  11. SyncWait(8.0)
  12. DeleteAllGrabBoxes
  13. AsyncWait(69.0)
  14. UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(4), Value(3)] }
  15. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(1)] }
  16. AsyncWait(86.0)
  17. ArticleRemove(4)
  18. ArticleRemove(5)

GFX

  1. Goto(Catch GFX 0xb6b0)

SFX

  1. AsyncWait(13.0)
  2. SoundEffect1(6177)
  3. SyncWait(17.0)
  4. SoundEffect1(6178)
  5. SyncWait(40.0)
  6. SoundEffect1(6178)
  7. SyncWait(10.0)
  8. SoundEffect1(6178)

Other

  1. SlopeContourStand { leg_bone_parent: 2 }
  2. AsyncWait(4.0)
  3. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  4. AsyncWait(5.0)
  5. SlopeContourStand { leg_bone_parent: 6 }
  6. AsyncWait(12.0)
  7. Rumble { unk1: 16, unk2: 0 }
  8. AsyncWait(87.0)
  9. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }